Considering how GPUs in matter modeling was first recognized in gaming devices like PlayStation, it is also interesting to consider whether ARM64 chips, which are the type of chips in modern smart phones, will play a similarly revolutionary role in matter modeling.
Now it is no secret that ARM64 is something that should be considered seriously. For example, Apple's recent announcement that all MACs will come with the ARM64 processor, and the Microsoft Surface X Pro, which runs on ARM64 with a full Windows 10 build. Furthermore, Windows Subsystem for Linux2 (WSL2) is also compatible with ARM64.
The benefits of ARM64 are the "small form factors" which allow it to be more power efficient, smaller, thinner and lighter. Furthermore, they have instant on capability, and long standby times. These are particularly promising from a consumer standpoint but could also be beneficial for high-performance computing as well.
However, the serious drawbacks of ARM64 is the software compatibility.
Notably I found this link which lists ARM + NVIDIA HPC Software that are currently compatible:
What other popular matter modeling software are compatible with ARM64 or what software are notoriously not currently compatible? (e.g. Adobe creative cloud is apparently not yet completely supported by ARM64)